This is the information you'll need
for the next photoshoot on October 19th
October 9th photoshoot
Alice in
Wonderland vs Alice through the Looking
Glass
Alice
Through the Looking Glass
Plot
Overview
Alice
ponders what the world is like on the other
side of a mirror, and to her surprise, is
able to
pass through to experience the
alternate world.
She discovers a book with
looking-glass
poetry, "Jabberwocky," which
she can read only by
holding it up to a
mirror. Upon leaving the
house, she enters a
garden, where the flowers
speak to her and
mistake her for a flower. There,
Alice also
meets the Red Queen, who offers a
throne to
Alice if she just moves to the eighth
rank in
a chess match. Alice is placed as the
White
Queen's pawn, and begins the game by taking
a
train to the fourth rank, since pawns in chess
can move two spaces on the first move.
Red King snoring, by John
TennielShe then meets
Tweedledum and
Tweedledee, of whom she knows from the famous
nursery rhyme. After reciting to her
the long
poem "The Walrus and the Carpenter," the
two
proceed to act out the events of their own
poem. Alice continues on to meet the White
Queen,
who is very absent- minded and later
transforms
into a sheep.The following chapter
details her meeting with Humpty Dumpty, who
explains to her the meaning
of "Jabberwocky,"
before his inevitable fall from
the wall.
This is followed by an encounter with
the
Lion and the Unicorn, who again proceed to
act out a nursery rhyme. She is then rescued
from
the Red Knight by the White Knight, who
many
consider to be a representation of Lewis
Carroll
himself. He repeatedly falls off his
horse, which
is probably a reference to the L-
shaped move
knights make in chess.At this
point, she reaches the eight rank and becomes a
queen, and by capturing the Red Queen, puts the
Red King (who has remained stationary throughout
the book) into checkmate. She then awakes from
her dream (if it had been a dream),
and
blames her black kitten (the white kitten was
wholly innocent) for the mischief caused by
the
story. The two kittens are the children
of Dinah,
Alice's cat in the first book.
Character List
Alice -
The seven- and-a-half-year-old protagonist
of the story. Alice's dream leads to her
adventures in Looking-Glass World. Alice has
set
perceptions of the world and becomes
frustrated
when Looking-Glass World
challenges those
perceptions. Alice has good
intentions, but has
trouble befriending any
of the creatures that
populate Looking-Glass
World.
Red
Queen - A domineering, officious woman who
brings Alice into the chess game. The Red
Queen
is civil but unpleasant, hounding Alice
about her
lack of etiquette and general
knowledge.
White
Queen - An untidy, disorderly mess of a
woman. The White Queen explains the
properties of
Looking- Glass World, including
the reversal of
time and the need to believe
in the impossible.
Red
King - The sleeping King. Tweedledum and
Tweedledee tell Alice that she is not real
and
exists only as part of the Red King¡¯s
dream.
White
King - The White King sends his horses and
men after Humpty Dumpty after his fall. The
White
King takes words literally. He is
completely
helpless and is terrified of the
Lion and the
Unicorn.
White
Knight - A kind and noble companion who
rescues Alice from the Red Knight and leads
her
to the final square. The White Knight is
old with
shaggy hair, pale blue eyes, and a
gentle face.
He is an eccentric who has
invented many bizarre
contraptions.
Humpty
Dumpty - A contemptuous, egg-like man
based
on the nursery rhyme character.
Humpty Dumpty
sits on a wall and treats Alice
rudely. He
explains the meaning of ¡°
Jabberwocky to Alice but changes the
meanings of words.
Tweedledum and Tweedledee - A
pair of identical
little fat men dressed as
schoolboys. Tweedledum
and Tweedledee get
along well and finish each
other¡¯s thoughts,
but wind up fighting each
other
over a
broken rattle.
Unicorn - A mythical beast that
resembles a horse
with a long horn. The
Unicorn battles the Lion.
The Unicorn
believes Alice to be a monster and
tells
Alice that he will believe in her if she
agrees to believe in him.
The
Lion - The Lion does battle with the Unicorn
in the town. The Lion¡¯s actions imitate
Alice¡¯s
nursery rhyme about the Lion and the
Unicorn.
Haigha
and Hatta - The White King¡¯s messengers.
Haigha is the March Hare and Hatta is the Mad
Hatter from Alice¡¯s Adventures in
Wonderland.
Their madness is under control in
this story.
The
Sheep - An old shopkeeper. The Sheep is
cranky and rude to Alice. The White Queen
transforms into the Sheep.
The
Gnat - Alice¡¯s companion on the train and in
the wood. The Gnat grows from normal insect
size
to become as large as a chicken. He
points out
potential puns and wordplay to
Alice and always
seems to be sad.
The
Fawn - Alice¡¯s companion through her travels
through the wood, where she forgets the names
of
things. The Fawn is beautiful but runs
away when
it realizes that Alice is a human
and might pose
a threat.
The
Red Knight - A knight who attempts to capture
Alice. The Red Knight is captured by the
White
Knight.
The
Tiger-lily - A talking flower. The Tiger-lily
speaks civilly to Alice and has some
authority
over the other flowers.
The
Rose - A talking flower that speaks rudely to
Alice.
The
Violet - A talking flower that also speaks
rudely to Alice.
The
Daisies - Talking flowers. The Daisies are
extremely chatty and only quiet down when
Alice
threatens to pick them.
Lily -
The White Queen¡¯s daughter. Alice takes
Lily¡¯s place as the White Pawn in the chess
game.
The
Goat - A passenger on the train with Alice.
The
man in white paper - A passenger on the
train with Alice
Alice
In Wonderland
Plot
Summary
Alice's Adventures in Wonderland tells
the story
of Alice, a young girl who follows
the White
Rabbit down a rabbit hole. At the
bottom, she
finds herself in a room with a
tiny door and a
bottle labeled "drink me."
She grows and shrinks
depending on what she
eats and drinks, and as a
small version of
herself, finds herself swimming
in a pool of
tears. Swimming to shore, Alice and
some
other creatures decide that "'the best thing
to get us dry would be a Caucus-race'" (26).
Alice continues to chase the White Rabbit and
the
White Rabbit sends her into his house for
his fan
and gloves. Once in the house, Alice
gets into
more trouble with an unlabeled
bottle, quickly
growing too big to move. The
White Rabbit and
Bill the Lizard try to get
her out, and Alice
only escapes by eating
some small cakes. She runs
into the woods and
meets a hookah-smoking
Caterpillar, who gives
her some advice on ways to
grow bigger and
smaller. Next, she stops at the
house of the
Duchess with a pig for a baby; the
pig
escapes, and Alice asks the Cheshire Cat for
help. Directed on to the March Hare's house,
Alice takes part in the Mad Tea Party,
perhaps
the most famous scene in the book.
Alice moves on
to the Queen's croquet ground,
where she
encounters the Queen of Hearts and
tries to play
croquet with a flamingo and a
hedgehog. Next,
Alice encounters a Mock
Turtle and a Gryphon, who
tell her the story
of the lobster quadrille. The
book closes
with a trial on the case of the
stolen tarts,
as the Queen accuses the Knave of
Hearts.
Alice is accused also, and she scatters
the
attacking cards, only to find herself awake
on the river bank where the book began.
Major
Characters
A
lice:
A little girl, probably 7 years old. She
has
an amazing dream about changing size and
meeting various strange creatures underground
in
Wonderland. Alice is curious, intelligent,
trusting, and ready to accept the impossible.
She
can be quite bold; additionally, she
tends to
take herself seriously and sometimes
has a rather
quick temper.
White
Rabbit: A rabbit wearing a waistcoat and
pocket watch scampers past Alice at the
beginning
of the story. Alice follows the
White Rabbit into
Wonderland. The Rabbit is
rather timid and
nervous. He meets Alice
again at his house and at
the Queen's croquet-
grounds where he serves as
the herald at the
trial of the Knave of Hearts.
Caterpillar : A large, blue, hookah-
smoking
caterpillar. He treats Alice with
contempt and
makes her angry, but he helps
her to grow to the
height she wants to be by
telling her about the
special properties of
the mushroom he sits on.
Duchess: Hideously ugly in the
illustrations by
John Tenniel, the Duchess is
hostile when she
first meets Alice, but quite
pleasant later on.
The Duchess believes that
everything has a moral,
and she speaks in
moralizing clichøK
Cheshire Cat: The Duchess' perpetually
grinning
cat. The cat speaks to Alice, but
not to anyone
else in the story. He informs
Alice that he is
insane. The Cheshire Cat can
disappear and
reappear suddenly, he can
disappear very slowly,
and he can appear as
just a floating head. 'Grins
like a Cheshire
cat' was a common saying in
England when
Alice was written.
March
Hare: A hare who lives in a house shaped
like
a hare's head. The Mad Tea Party is held on
his lawn. At the trial, he contradicts the
evidence presented by the Mad Hatter. At the
time
Alice meets him, he has been mad for two
months.
Alice doesn't care for him. In
Carroll's
time, 'Mad as a march hare' was a
common phrase
alluding to the frenzied
behavior of hares in
March, their mating
season.
Mad
Hatter: A hatter who continually has tea with
the March Hare and the Dormouse because for
him
it is always six o'clock (tea-time). He
quickly
offends Alice. Two months before
meeting Alice,
he gave a concert for the
Queen that ended badly.
He is called as a
witness at the trial of the
Knave of
Hearts. 'Mad as a hatter' was also a
common
expression in 19th century England,
probably
because many hatters did go mad from
exposure
to mercury, which was used in the
process of
making felt hats.
Queen
of Hearts: The savage, domineering queen
whose realm includes the garden. She is
literally
a playing card. She constantly
issues orders to
behead someone or other.
Alice doesn't like her
at all. The Queen
sends Alice to meet the Gryphon
and the Mock
Turtle. At the trial, the Knave of
Hearts is
accused of stealing her tarts.
Mock
Turtle: The Mock Turtle is always sad and
depressed, and usually he's sighing or
sobbing.
He
used to be a real turtle, but now he's a mock
turtle, which, as the Queen explains, is what
mock turtle soup is made from. (Mock turtle
soup
is imitation green turtle soup and is
often made
from veal-hence John Tenniel's
illustration of a
turtle with a calf's head
and hooves.) The Mock
Turtle loves to
reminisce about his schooldays,
and he
teaches Alice the Lobster Quadrille.
Gryphon: A gryphon is a mythical
monster, part
lion and part eagle. This
Gryphon takes Alice to
meet the Mock Turtle
and then ushers her off to
the trial. He is
amused by the illusions of other
characters.
He speaks in a Cockney accent and,
like many
of the other characters, he loves puns.
Like
the Mock Turtle, he is nostalgic about his
days at school and he joins in the Lobster
Quadrille.
Minor
Characters
Alice's sister: Alice's older sister,
who reads a
book without illustrations or
dialogue while
sitting on the bank with Alice
at the beginning
of the book. Alice falls
asleep with her head in
her sister's lap and
has the dream about
Wonderland. When Alice
awakes, she tells her
sister about her dream,
and the book closes with
her sister
daydreaming about what Alice will be
like as
a grown-up.
Dinah:
Alice's cat. Dinah never actually appears
in
Alice, but as Alice has her adventures she
often misses Dinah or talks about her.
Mouse:
A French mouse who falls into the pool of
Alice's tears. He is easily offended. He
tells
Alice his tale, which appears in Alice
printed in
the shape of a tail.
Mary
Ann: The White Rabbit's maid. She never
actually appears, but at one point the Rabbit
mistakes Alice for Mary Ann.
Bill
the Lizard: A hapless, somewhat stupid
lizard. He first appears in the story when
Alice,
having grown huge, is blocking all of
the
entrances to the White Rabbit's house-the
Rabbit
sends Bill down the chimney, but Alice
kicks him
back out. Bill is also one of the
jurors at the
trial, where Alice takes away
his chalk and
accidentally stuffs him upside-
down into the jury
box.
Pig-
Baby: The Duchess' ugly, squealing baby boy.
Alice takes him from the Duchess to take care
of
him, but she lets him go when he actually
turns
into a pig before her eyes.
Cook:
The Duchess' belligerent, violent cook.
When
Alice first sees her, she is making soup and
using so much pepper that it fills the air of
the
Duchess' house. The cook is a hostile
witness at
the Knave's trial.
Dormouse: A guest at the Mad Tea
Party. The
Dormouse is always either asleep
or falling
asleep, despite the efforts of the
Mad Hatter and
the March Hare to keep him
awake. The Dormouse
tells Alice a story about
three little girls in a
treacle well. He
appears again at the trial of
the Knave of
Hearts. (Dormice are nocturnal,
hibernating
rodents found in Europe and Britain.
The
word 'dormouse' is derived from the Latin
dormire, which means 'to sleep.')
Three
Gardeners: Three playing cards in the
service
of the Queen of Hearts. They are spades-
numbers Two, Five, and Seven-who paint white
roses red in an effort to cover up their
mistake
of planting the wrong kind of rose
tree. They are
placed under a sentence of
execution by the
Queen.
King
of Hearts: Kinder than his wife, the King of
Hearts quietly pardons everyone who has been
sentenced to death when the Queen leaves the
croquet grounds. He serves as the judge at
the
Knave's trial, although he doesn't seem
to know
much
about court proceedings.
Knave
of Hearts: In the King and Queen's court
processions, the Knave serves as a crown-
bearer.
He is tried for stealing tarts made
by the Queen.
Despite reasonable efforts to
prove himself
innocent, the King and the
court are determined
to pronounce him
guilty.